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WeaponBaseDamage These are damage values for single shot/torpedo/bomb of the weapon. 1 + N [ ]"? k FinalDamage Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. n AmmoBuff . {\displaystyle {\text{AviationDamageReceived}}={\dfrac {1}{1+{\frac {\text{AA}}{150}}\cdot \left(1+{\text{SkillBonus}}\right)}}+\left({\text{CloakBit}}*0.1\right)}, Final Damage Reduction stacks multiplicatively with other sources: FinalDamage LevelAdvantageDamageBonus + From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). 0.5 Each battle in a sortie consumes 1 Ammo. x + If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. Free ! + Leveling ships is one of the core systems of advancement in Azur Lane. Hard Mode has a limited number of entries per day. DamageBonus Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat.
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